William Alvin "Bill" Moody, better known by his ring names Paul Bearer and Percival Pringle III, was a professional wrestling manager and former wrestler. He is best known for his time in World Class Championship Wrestling (WCCW) and the World Wrestling Federation (later WWE) where he was the manager of multi-time world champions The Undertaker, Kane, Mick Foley and Vader.
Filmography
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} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Percival Pringle III (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Percy Pringle III (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Appearance)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Percy Pringle III
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (archive footage)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Himself / Paul Bearer
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Percival Pringle III (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Percival Pringle III (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Percival Pringle III (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Appearance)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x
Character: Paul Bearer (Manager)
$rowCount++;
} // end for loop
// crew
// $rowCount=0;
for($x=0;$x